It has the widest view in the Gunship, making it good for spotting ground targets. The 105mm cannon has a very wide blast radius but must go through a lengthy reload after each shot. With the Miniguns firing at a rate of 6,000 rounds per minute, aerial coverage was provided over an elliptical area approximately 52 yards in diameter, placing a projectile within every 2.4 yards during a three-second burst. The gunship is armed with a 105mm cannon, a 40mm Bofors autocannon, and 'dual 25mm Gatling guns'. Note: Initially, 30 MK-6 flares of 750,000 candlepower were carried before the MK-24 flares were available.Īirspeed during attack maneuvers was normally 120 knots indicated air speed (KIAS). The delivery system was extremely simple, the loadmaster armed and dropped each flare out the cargo door when the pilot signaled by flashing a cargo compartment light. Gunship 2000 allowed you to delegate the chaff/flares to the gunner, so the game would auto launch them when missiles were within a certain range. It takes 11 kills to obtain or 10 with Hardline. Each flare could last up to three minutes and produce a light magnitude of two million candlepower. Flares 2 Console codename ac130 The AC-130 is available for unlock as early as level 10. Note: The SUU-11As were later replaced by specially designed 7.62mm General Electric MXU-470/A Gatling Miniguns.įor night missions, the aircraft carried approximately 48 MK-24 Mod 3 flares. Approximately 16,500 rounds of ammunition was carried on a typical mission. The AC-47D was equipped with three 7.62mm SUU-11A Gatling Miniguns mounted in the fifth and sixth windows on the port side of the fuselage and in the aft passenger/cargo door area.
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